Ever hear of the ‘bystander effect’? In essence, it’s the
observation that the more people present to witness a violent incident, the
less likely it is that any one of them will intervene to help the victim. Mel
Slater of University College London and his colleagues used immersive virtual
reality to study this phenomenon.
The authors hypothesized that the bystander effect would be
minimized if the victim were a member of the same group as the witness. Since
actually mugging people in order to study the reactions of bystanders would be
unethical, the researchers resorted to virtual attacks. They recruited 40
ardent supporters of the Arsenal Football Club, a football (or soccer) club based in Holloway London, and immersed them in a
life-sized virtual bar. Within that environment, each participant was
approached by a virtual human (V for victim) who spent a few minutes talking to
the subject about football. In some cases, V was also a huge Arsenal fan. Next,
a second virtual person (P for perpetrator) started an argument with V that
ended violently.
Four combinations of factors were recorded: whether V was a
fellow Arsenal fan (in group versus out group) and whether V made eye contact
with the volunteers during the attack. Ten participants were tested for each of
these combinations. Any attempt by the volunteers to intervene verbally or
physically was recorded. As expected, there were more intervention attempts on
the part of the test subjects when V was part of the same in-group. Whether or
not V looked to the subjects for help did not seem to make much difference.
Mel Slater, Aitor Rovira, Richard Southern, David Swapp, Jian J. Zhang, Claire Campbell, & Mark Levine (2012). Bystander Responses to a Violent Incident in an Immersive Virtual Environment PloS ONE : doi:10.1371/journal.pone.0052766.
Interesting!
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